Unity Events are filtered in VRCSDK2-2020.09.15.11.25_Public
complete
CyanLaser
The recent VRChat update introduced UnityEvent and AnimationEvent filtering in SDK3 worlds. In the latest SDK2, these events are automatically filtered as well in editor. The events are not filtered in game, but only in editor. This makes it impossible to test ui events in editor since they are now removed.
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Mr Q
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Fixed in 2020.3.3p1
T
TCL
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interested
You can disable the filtering by deleting the UnityEventFilter.cs file in "Assets\VRCSDK\Dependencies\VRChat\Scripts\Validation\WorldValidation" until we get a new SDK out with a fix.