The "Read/Write Mesh disabled" warning doesn't show up when the mesh is stored in a .mesh file
buzer ~
As the title says, when an avatar has meshes with Read/Write disabled stored in .mesh files instead of .fbx files it still shows 2 billion triangles, but the Read/Write warning is missing. Even if there's no way to automatically "fix" this, the warning still should be there, with an option to "select" those meshes.
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Haxy
Why does your avatar has .mesh files instead of fbxs/blends?,
I've only seen assetripper use that extension for unity things.
buzer ~
Haxy It's a world asset that I bought on Booth, I turned it into a static avatar that can be placed anywhere.
It has some meshes that are generated inside Unity with ProBuilder tool, stored as .mesh files.