Stereo audio missing a channel in ClientSim
RavenWorks
- Make a stereo audio file with very obvious differences between the Left and Right channel
- Assign it to an AudioSource component
- Enter play mode (with ClientSim)
- You hear both channels
- Add a VRCSpatialAudioSource component to the same gameobject
- Enter play mode
- You hear only the left channel
- Do a Build & Test
- In the actual client, you hear both channels
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