Spatial Blend Curve Broken after recent update.
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speeddog73
Some update broke the Spatial Blend curve, it worked fine about a month ago. Nothing was changed nor updated on the models I tested- the curve is ignored and the first node value is used as a constant rather than using the curve.
The audio volume curve isn't affected, just the Spatial Blend.
Any modification of VRC_Spatial Audio Source doesn't change the situation, even upon removal of the component. Some update broke this widely used function.
Fix this please so ~40% of models aren't permanently messy
(edited by mod to remove inappropriate language)
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speeddog73
Bump - This still isn't resolved, I tested this in multiple scenes with multiple avatars, in multiple unity projects, with multiple versions of the SDK. This has to be a problem with the client.
ONCE AGAIN- THE VRC_Spatial Audio Source COMPONENT DOES NOT CHANGE THIS BUG IN ANY WAY.
Fix this crap- it wasn't this way 2 months ago.
FloydianSound
have you made sure you ticked "use audio curves" in the VRC_SpatialAudioSource ? (it is not ON by default, and it should be imho)
otherwise it will ignore any and all curves you set
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speeddog73
FloydianSound: unless some shit is magically turning it off, yes, I have. I've been using curves to enhance audio so it sounds more realistic instead of absolutely centered for about half a year now.