Version: VRCSDK3-AVATAR-2020.09.25.00.08_Public
If your model has an avatar descriptor on it and you switch from "Generic" to "Humanoid", the avatar descriptor overwrites the "Action" playable layer with a duplicate of the "FX" playable layer. This fixes itself if you reset the layers to default.
Steps to reproduce:
Bring a model into Unity, ensure it's set as "Generic"
Add an avatar descriptor
Turn on custom playable layers on the descriptor
Switch the model to "Humanoid"
Look at the playable layers

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