[SDK 3.8.1] Mobile Toon Standard material inspector does not update properly
tracked
lackofbindings
Something is wrong with the material inspector for the new mobile toon standard shader. The properties seem to stick if updated by anything other than the user clicking. And although they actually update, the visuals in the inspector display the old state.
Repro:
- Set up a material with Mobile Toon Standard and give it some textures, change properties, etc.
- Go to the top right three dots: Reset.
- Material in scene resets, but inspector still displays the old state, as if nothing changed.
This also affects other things that change the material properties, such as material variants. Properties will not update properly and the entire UI state gets very confusing.
This is also affects 3.8.0, this is not a regression, just an overall issue with the new shader's inspector.
Log In
This post was marked as
tracked