SDK 3.10.6 Creating a prefab asset of an avatar that uses Eye Gaze Mode set to Both sometimes sets the eye bone rotation in that prefab to the ondes defined on the EyeLookDown rotation state
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Creating a prefab asset of an avatar that uses Eye Gaze Mode set to Both sometimes sets the eye bone rotation in that prefab to the ones defined on the EyeLookDown rotation state
Not sure how to reproduce this reliably as it seems to happen only sometimes when opening the project.
Affects sometimes only some prefabs but not others.
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StormRel
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