When a Gameobject with a VRC Raycast component scales, the ray distance should optionally scale with it. This would be useful for keeping raycast distances proportional to the avatar scale. This could be a toggle on the component?
Example scenario: A raycast on a gameobject at the avatar's chest bone with a distance of 0.2. If the avatar is scaled up, this raycast is now doesn't reach outside of the body.
The current solutions for this (animating the distance based on the scale parameter or making the distance unnecessarily large to begin with) seem like they'd be negative to performance.
This ability would also be very useful for those distributing prefabs to less technical users. The user installing a prefab with a raycast just has to scale and adjust it into position on their avatar ~ no need to find the component to adjust the distance.