[SDK 3.10.0] Upload fails if the build is started before the existing thumbnail is loaded
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Dor․
The error "You must provide a path to the thumbnail image when creating a new avatar" which is intended for new avatar uploads blocks updates to existing blueprints if the build is started before the thumbnail is (down)loaded.
Repro:
- Have an existing avatar project, with the SDK panel hidden (closed or docked but tabbed away)
- Open a new session of Unity for the project (thumbnail not cached)
- Open/switch to the SDK panel and immediately hit "Build"
In theory between 2 and 3 you'd have made changes to the avatar and then decided to upload, which is exactly when I encountered this, after thorough testing in Unity I decided to upload to test in VR, but it was the first time I tabbed into the SDK this session.
Likely affects most/all SDK versions with the newer build panel.
Update (Jan 19 2026): This also happens on new uploads somehow, if an existing upload's data was loaded (avatar object A) but then the list is refreshed (A is disabled or removed, but now B exists and is selected), if you're fast enough you'll be able to hit upload, this happened to me because I assumed I had already copied the blueprint ID but I forgot, the upload failed after the build executed.
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