For some reason, RuntimeLogWatcher from UdonSharp loads entire log files of VRChat in memory and scans it, every editor tick.
If for some reason, there is a large log file of VRChat (for example because some world spams with messages), then right after Unity starts, RuntimeLogWatcher can't handle it gracefully and just explodes in UI hangs and RAM usage. Before Unity loads in usable state, it is already have less than 1fps and uses dozens gigs of ram.
For some reason is also cannot be turned off: even if Output watch mode is set to Disabled, it is still there.