Rim Lighting Mask for Toon Standard on Quest
Ѕοnіс
Right now, rim lighting applies everywhere based on view angle, which makes light bleed into weird spots on Quest avatars like inside hair crevices, clothing folds, and mouth cavities. A simple grayscale mask slot (or channel selector) to multiply against the rim intensity would fix the glow artifacts and make Quest fallbacks look way cleaner and closer to PC toon setups (like Poiyomi/lilToon).
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