Quest Particle Shader!!
Lydrie
Since 3.10 came out the option for "mobile multiply/additive" are broken!! across all SDK versions!! They work in unity and the sdk allows us to select them, but they break in game! I AM aware "vrc does not support transparency on quest" yet myself and MANY other creators have been using these shaders for at least over a year and have had NO issues until now!! I ask that you please look into this as MANY of us cannot create for quest until you fix it! : /
Log In
Lydrie
I forgot to mention, MOST heads do NOT come with quest options.. we have to make them ourselves!!! This stumps our creation, tremendously!!
ChiefSplit
As someone who quest converts for many creators; I have to agree. Taking away this option for questies after supplying it for about a year, maybe longer; is truly disheartening. Quest should be able to see the lashes as we do since they have shaders for it; not as blocky bits. VRChat knows they can handle it, they should bring it back.
LunnaBug
Multiply and additive was the closest thing we ever got to cutout or transparency. Apparently technically it isn't real transparency, because it just lightens or darkens or something, but for users it's basically the same thing. Please restore the functionality of additive and multiply in the vrchat SDK.