Pipeline Manager component lags Unity
complete
H
Hugo Zink
The "pipeline manager" component is automatically added to Avatar Descriptors and Scene Descriptors. While this component is visible and expanded, Unity lags like crazy. Even typing in a text box (such as to adjust the avatar's viewpoint) lags.
Collapsing the component
immediately
stops the lag and makes the editor very smooth again.Log In
Aev
complete
Fixed with a new SDK provided alongside VRChat 2019.3.1! https://vrchat.com/download/sdk
Niyah
Not sure but that seem to be fixed ? gg67
Kush Meyer
Holy shit you fixed my lag issue. I've had this unbearable lag for almost a full year now in my unity editor.
g
gg67
in progress
PhaxeNor
VRCSDK-2019.06.19.20.14_Public
TehBlizzy
This is still a very annoying issue two months later on SDK build 2019.03.07.12.19
ᴋᴀᴡᴀ
Agree. Have the same problem. SDK 2018.12.19.17.03
Observer.
Can confirm. Whenever the editor is repainted the VRCPipelineManagerEditor OnInspectorGUI runs ApiCredentials.Load(). This appears to be the cause of the lag.