Network ID utility fails to import for objects that have slashes in the name
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TapGhoul
Steps:
- Create a scene
- Create a gameobject with a slash in the name, or a gameobject as a child of another gameobject with a slash in the name (basically, scene path has a slash in it)
- Attach a component that makes it networked, such as VRCObjectSync or an udon script with networking on it
- Generate and export network IDs
- Attempt to import the network IDs
As a result of the file using slashes as separators, the network IDs will fail to import for these objects. Unfortunately, using slashes to signal section (for example, "/// PATREON ///") is a common practice among many creators, and this causes problems for transferring network IDs between projects when a separate PC vs Quest scene or unity project is used.
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