Steps:
  1. Create a scene
  2. Create a gameobject with a slash in the name, or a gameobject as a child of another gameobject with a slash in the name (basically, scene path has a slash in it)
  3. Attach a component that makes it networked, such as VRCObjectSync or an udon script with networking on it
  4. Generate and export network IDs
  5. Attempt to import the network IDs
As a result of the file using slashes as separators, the network IDs will fail to import for these objects. Unfortunately, using slashes to signal section (for example, "/// PATREON ///") is a common practice among many creators, and this causes problems for transferring network IDs between projects when a separate PC vs Quest scene or unity project is used.