Version
3.7.1
Reproduction steps
1) Create this hierarchy:
└ GO1
└ GO2 (this GameObject has the VRCObjectSync component, and is disabled)
2) "Build & Test" to generate new IDs.
3) Remove the VRCObjectSync component from GO2
4) Add the VRCObjectSync component on the GO1 GameObject
5) The hierarchy should now look like this :
└ GO1 (this GameObject has the VRCObjectSync component)
└ GO2 (This GameObject is still disabled)
6) "Build & Test" again
=> An error appears in the logs, Failed to assign network IDs, 1 errors encountered!
Regenerating all network IDs fixes that issue.