Multi-Platform build validations are lacking
Dor․
Performing multi-platform builds with overrides set have several issues:
- They can fail if an avatar that's part of the overrides is disabled - block the build or re-enable targets temporarily.
- They can fail if the override does not pass upload limits for the target platforms (i.e. custom shaders on android) - the stats breakdown should display breakdown per platform (separate tabs/foldout), taking avatar override into account.
- There's apparently a way to cause an infinite upload loop (not sure how, but this was reported by someone who set the overrides incorrectly)
- Platform swaps occasionally fail (mostly commonly when it's the first time on a project)
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