Local Testing with more than one client doesn't work
complete
poplopo
If you put any number other than 1 into the "Number of Clients" box under Local Testing, this does not work as expected. One client opens in the world that I am attempting to test. Any other client that opens just takes me to my Home World instead.
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Momo the Monster
complete
GotoFinal
NOTE: this got fixed but there are still issues with testing with single client but many instances of it, my tool allow to use local testing with multiple different profiles
That probably wont be fixed, there is already many other issues like that...
They would need to provide some separate local networking, so its not really sdk bug but client one.
But you can use my tool to help you a bit with testing: https://github.com/GotoFinal/GotoUdon it will automate uploading world and starting multiple clients + some basic player testing inside editor (that part still in active dev)