Incorrect proximity calculation when aiming through trigger colliders
Dj Lukis․LT
Raycast no longer stops on trigger colliders but proximity range of interractibles is handled incorrectly when raycasting through such colliders - distance gets calculated from the surface point of last hit.
Video demonstration of this behavior: https://streamable.com/rwmyu
Red cube has collider that is not marked as trigger while the rest have trigger colliders.
All interractibles have proximity setting of 0.5 (but this is not true ingame because proximity range gets scaled by avatar height)
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Dj Lukis․LT
Demo video dead, but the world is still there:
Auxiar Molkhun
As of build 984 and using SDK3 this is still an issue however in my testing to try and negate the effect I've found that surrounding the trigger that causes the issue with another, unused trigger prevents the infinite reach issue. Sometimes. Every time I think I've got some solution to it it suddenly quits working again lmao.
owlboy
Bug still continues in Build 831.
CyanLaser
Bug still observed in build 772
Here is a simple test world that displays the problem: You will be able to reach the White box interact while looking through the transparent box from any distance, but not looking through the transparent box requires the proper interact distance.
wrld_210a2fb6-520b-4e5b-ace4-b54842b1a3d8
H
Hugo Zink
I noticed this in The Great Pug, where I was suddenly able to reach for drinks under the bar even though I was on the other side of the room and the pickups were behind a wall.