Raycast no longer stops on trigger colliders but proximity range of interractibles is handled incorrectly when raycasting through such colliders - distance gets calculated from the surface point of last hit.
Video demonstration of this behavior: https://streamable.com/rwmyu
Red cube has collider that is not marked as trigger while the rest have trigger colliders.
All interractibles have proximity setting of 0.5 (but this is not true ingame because proximity range gets scaled by avatar height)