Improve eye tracking information
Moshiko
Please include the information in this document https://docs.google.com/document/d/1BvX_OdEilbJ7wEcvd5MRA1g29NGCAp3G3nHGp73t_CQ/edit in the avatar rig requirements documentation.
In particular the requirements that for eye movement and blinking to work:
- Bones MUST be named Hips, Spine, Chest, Neck, Head, LeftEye, RightEye
- Each MUST be the first child of the parent
- The mesh MUST be named Body
- The vrc.blink_left, vrc.blink_right, vrc.lowerlid_left and vrc.lowerlid_right blendshapes MUST be the first 4 blend shapes in that order.
Nowhere in the documentation is it indicated that bone names matter and while you get a warning if your arms and legs aren't parented properly, no warning is given for eyes and hips/spine/chest/etc. names.
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owlboy
Is that word doc linked from official documentation?
Seems that information should be on http://docs.vrchat.com.
Demirramon
Or the actual bone configuration could be used because this system is an absolute mess. It doesn't even work right, most of the time you have to leave LeftEye and RightEye as empty bones and assign other bones weighted to the eyes in the rig config.