Humanoid Colliders set to "Disabled" retain their previous settings and an updated transform
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Dor․
When a humanoid collider (Head, Torso, Hand, Foot, Finger) is set to Disabled, it retains it's previous values and the transform value is still updated (not set to null, due to https://feedback.vrchat.com/sdk-bug-reports/p/custom-humanoid-collider-transforms-overridden), in-game this results the collider still being set, even though it was "Disabled".
This results broken "automatic" colliders (https://feedback.vrchat.com/sdk-bug-reports/p/humanoid-colliders-may-divide-by-zero) to still exist in-game.
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