Generic Avatars ignore X and Z axes for view position
I
IamTHEdragon
When making a non-humanoid (generic) avatar, the view position in VRchat is stuck on the Y axis regardless of its placement in Unity.
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S
ShinyScalesVR
Can confirm, same issue. Problem is not present with Humanoid rigs.
One workaround is to create an additive animation that shifts the whole rig back by the viewpos X/Z value, and apply that animation constantly via a custom animation controller.