The laser pointer that is used in world UI or to point at an interact/pickup currently does not have a native way of checking where that is nor what VR hand is showing the laser. This requests for a function or event to get the hand and Ray (to be used with a Physics Raycast) that references where the laser pointer is and a way to request for the Ray in the off-hand.
This would be extremely helpful in creating pointer based controls (like click drag) for 2D color pickers, showing both lasers for an in-world keyboard, custom interactions, drawing on a 2D canvas, etc.
I made an Udon prefab that's able to estimate these pointers but it would be nice if this was a native SDK feature: https://bobystarvrc.booth.pm/items/5007241