If I try to upload a part of the world, I will not be able to upload it because the Blueprint ID is not accessible on the screen where the configuration screen after the build should be displayed.
I tried to detach the blueprint ID, change to another ID, re-open Unity, and pre-login to the API server, but there was no improvement.
Given the following error during upload, the large world that takes more than 5 minutes to build, and the recent prevalence of DDoS, I suspect that DDoS Protection's automatic logout is preventing us from seeing the blueprint ID.
I am trying to upload the world from Japan.
[<color=orange>Always</color>] Could not authenticate - Not logged in
UnityEngine.Debug:LogError(Object, Object)
VRC.Core.Logger:LogError(String, DebugLevel, Object)
VRCSDK2.<>cDisplayClass35_0:<Start>b0(String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:96)
VRCSDK2.RuntimeWorldCreation:Start() (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:102)