Failed Avatar Upload Due to Blueprint ID Error
D
DevH【KR&JP】
I suddenly ran into a bug where I couldn't upload my avatar.
I've uploaded several avatars, but this is the first time I can't cope.
Detaching the Blueprint ID of the Pipeline Manager does not solve the problem.
The error message is:
the signed in account does not have acces to the blueprint associated with your VRC_Avatar(or Scene) Descriptor.
Please sign in with the correct account or detach the Blueprint ID (accessible on the VRC_PipelineManager) associated with the descriptor.
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A
AvonArchlight
I've run into this issue as well using the most recent SDK3 package. The avatar will list an empty Blueprint ID, the control panel will recognize an avatar that hasn't been uploaded yet, and the SDK will package everything properly until it tries to upload it. It seems to either assign a blueprint ID that is already occupied, or assign a new ID and log you out in the middle of the process, assigning the ID to no one, but still marking the ID as occupied. The generated IDs still appear to be random. The SDK will always log you out when encountering this error, whether that's a symptom of the error or the cause of it.
A
AvonArchlight
It appears to have fixed itself since I commented, but I can't tell you whether the issue was actually fixed or if I got it to work through dumb luck.
DAG-XR
What SDK version are your using? Is your VRChat SDK up to date? Try removing the VRC Avatar Descriptor and putting it back on the avatar after making sure that the SDK is updated.