ClientSimPlayerObjectStorage throws an error if persistence updates happen too fast
SenkyDragon
If a persistence update happens two frames in a row, it can attempt to write the persistence file twice at the same time, throwing a file lock error. SaveToFile needs to store an isWriting state, and LateUpdate should short circuit if a write is already in progress (it'll just get picked up again on the next frame).
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SenkyDragon
This is harmony patched by vrcfury in 1.1301