Clientsim player position drifts if spawnpoint is far from origin
SenkyDragon
* Place a spawnpoint at -500,0,0
* Enter play mode
* Teleport to 0,0,0
* Your player will slowly drift sideways
It seems that Character Controller expects to be a root game object, unlike ClientSim which puts it inside a parent that is set to the spawn position. Moving the PlayerController object to the scene root immediately solves the issue.
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