ClientSim does not initialize VRCObjectPool and VRCObjectSync
complete
PeachBight
When running the ClientSim, components
VRCObjectPool
and VRCObjectSync
do not get their respective helpers ClientSimObjectPoolHelper
and ClientSimSyncHelper
which makes them non-functional. Reproduced using VRChat SDK - Worlds 3.5.2, was not able to reproduce on 3.5.0 or 3.5.1
Note:, Udon Behaviour components receive
ClientSimUdonHelper
and Action VRCObjectPool.OnSpawn
does trigger ClientSimObjectPoolHelper.OnSpawn
, as added in ClientSimMain.SetupSDKLinks
, which produces error "TryToSpawn on Pool called before initialized". Components work in the VRChat Client as expected.Log In
This post was marked as
complete
This post was marked as
available in future release
StormRel
tracked