Changing Udon Sync Method on Prefab Doesn't Trigger Prefab Save
tracked
Enverex
Changing the Udon Sync method of a script on a base prefab (e.g. modifying a prefab from the Project window specifically) does not trigger a save back to the prefab like any other changes typically would.
The main reason this is an issue is that it makes it impossible to mass change the Udon sync method of many prefabs at the same time.
SDK 3.7.2b3
Log In
StormRel
tracked