Change which platform's requirements are being shown without changing the entire engine's build target
4Bakers
changing build targets is slow and annoying, especially when I'm using multi-platform build overrides and don't need to manually switch anyways.
some CRITICAL warnings (ie: the overly-strict Mobile physbone transform limit) do not appear unless you're on the Android built target and are easily missed.
I suggest the default platform displayed to also integrate with the Multi Platform Override compoent when applicable and when non-conflicting assignment exist (ie not same avatar on Windows and Android) to default to the respective platform automatically
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