Bone validation refers to GameObjects tagging "EditorOnly"
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nekochanfood
I've always tagged "EditorOnly" to unused bone objects for optimization.
But one day, I realized the amount of bone in validations in the Builder tab includes GameObjects tagging "EditorOnly".
Bone validation shouldn't refers GameObjects tagging "EditorOnly".
The attached image shows that bone validation in SDK is calculated with refers GameObjects tagging "EditorOnly".
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StormRel
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StormRel
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Hello! Thanks for reporting this. Can you provide the build number you're on?
nekochanfood
StormRel Sorry for the late reply, I'm using VRCSDK 3.5.2 with Unity 2022.3.6f1 and VRChat is 1444
White Lotuz
nekochanfood: Hey there! Can you check if this is still happening with the latest SDK version 3.7.0?