[Avatar SDK 3.8.0] Hangs in Scheduler.Tick
tracked
MisoNyah
This new version seems really emjoy hanging in Scheduler.Tick. Maybe I got too many avatars?
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Ozhy
well i got it in one of my project, my other project seems fine, only one with many version of my avatar
Pacmard
Persists in 3.8.2
Pacmard
Issue persists on 3.8.1, aditionally im getting this error
Profiler shows that when I switch to UI with avatar turned on it spends like 10 seconds in RetainedMode.UpdateSchedulers() [Invoke]
Pacmard
Given that pi on discord told me y'all were unable to replicate it I'll keep one of my projects that hangs the most on 3.8.1, if there's ways or info about it that would help y'all debug it please let me know, you can email me or dm on discord (username: pacmard)
#かなたん
I am having this problem too, but in my case, it seemed to happen when I had many avatars on the same level on the hierarchy, even if I only had one avatar active.
When I moved it to another hierarchy and had only one avatar, it stopped happening.
I think the cause of the problem is that many avatars are lined up on the same level on the hierarchy.
StormRel
Merged in a post:
[Avatar SDK 3.8.0] Scheduler.Tick hangs every time there's a change within SDK
Pacmard
There's already a canny for that (https://feedback.vrchat.com/sdk-bug-reports/p/avatar-sdk-380-hangs-in-schedulertick) but I thought I'd make a new one with more info on the matter
Whenever I click anything within SDK UI, change something within avatar while SDK UI is open, or change avatars, basically do anything that would cause UI to refresh/update
As long as I'm in inspector and don't have SDK UI open I don't have this appearing
This reproduces reliably across 2 different avatar projects, started appearing after I updated to 3.8.0.
Seems like it depends on amount of avatars that I have in my hierarchy. The more I have the longer it hangs, even if I only have 1 avatar shown in the scene and rest disabled.
Rolling back to 3.7.6 solves it.
Fax
tracked
Fax
needs more information
Hi MisoNyah! Thank you for the report.
Do you have a way to reproduce the bug reliably? Does it occur every time you try to upload an avatar?
Pacmard
Fax this happens to me and a few of my friends as well whenever I click anything within SDK UI, change something within avatar while SDK UI is open, or change avatars, basically do anything that would cause UI to refresh/update
As long as I'm in inspector and don't have SDK UI open I don't have this appearing
This reproduces reliably across 2 different avatar projects, started appearing after I updated to 3.8.0.
Seems like it depends on amount of avatars that I have in my hierarchy. The more I have the longer it hangs, even if I only have 1 avatar shown in the scene and rest disabled.
Rolling back to 3.7.6 solves it.