Adding the Parse Logs from File option allows world creators to take log files (like from another user) and quickly have the UdonSharp log watcher parse them, including useful in-line errors. This is helpful for creators when getting in the common situation of needing to comb through someone else's large log file from a long session to look for an error, and then figure out where that error may take place in an UdonSharp script.
This modifies only one file and adds one editor script.