Having to work on 2 different animator layers is becoming a bit of a chore, for example, if i want to switch the material of an avatar, i need to have 2 different animations, 1 for PC and another for Mobile (Assuming PC uses a non VRC Shader which is 99% likely)
Multiply this for the number of materials, make this more annoying by having atlases and different skin mesh renderers, and it becomes spaghetti very quickly
The “isMobile” parameter would be a boolean that is False when the avatar loads the PC Version, and is True when it loads a mobile version. Allows people to work on a single animator layer for both platforms