[3.8.0] Physbones no longer tweakable in playmode
available in future release
RibbyMoo
After updating my project's SDKs (base and avatars) to 3.8.0 via VRC Creator Companion physbones completely ignore realtime component tweaks while in play mode. Tweaks to any settings (pull, spring, gravity, immoble, limits, etc) are not respected and physbones continue to use settings only set previously in edit mode. This completely removes the ability to tweak and observe results in realtime.
Reverting base and avatars SDKs back to 3.7.6 fixes the issue.
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available in future release
Rika 9
This MUST be changed back to how it was. Having to re-enter play mode for every little tweak not only makes it take incredibly longer, but it is so much more difficult to see how much change is actually occurring during tuning. I'm not going to update until failing to do so absolutely breaks avatar functioning.
StormRel
Merged in a post:
[3.8.0] PhysBone Immobile no longer updates when adjusted in Play Mode.
BluWizard
In this latest update, I have noticed that changing the Immobile behavior while testing the PhysBone in Play Mode no longer functions correctly as compared to 3.7.6 or earlier.
Changing the Immobile setting and testing it requires exiting Play Mode, re-adjusting the setting, and then entering Play Mode again now.
RegularSarah
Yep, absolutely none of the settings are updating in play mode, this makes iteration very slow and inconvenient
StormRel
tracked
RibbyMoo
It appears ALL the settings in the physbone component now don't update during playmode. I noticed it after updating to 3.8.0, the function returned after reverting back to 3.7.6
ZenithVal
RibbyMoo Confirming this. A struggle to fine tune physbones on 3.8.0 atm.
あうっち
It seems the issue of parameters not applying during Play Mode isn't limited to Immobile. I also tested Gravity and it doesn't seem to apply in SDK 3.8.0 either.