[3.7.6] World Build & Test creates a files that VRC Quick Launcher doesn't recognize
available in future release
ShingenPizza
When clicking Build & Test, SDK packs the world into a .vrcw file in
c:\Users\[username]\AppData\LocalLow\VRChat\VRChat\Worlds\
When using VRC Quick Launcher, it reads the files inside of that folder and creates a list of worlds that you can run locally.
Looks like since 3.7.6 the .vrcw file has its name lowercased, like
scene-standalonewindows64-world_name.vrcw
and for some reason VRCQL doesn't recognize that as a valid world name.
If you rename it to
scene-StandaloneWindows64-world_name.vrcw
then it appears in VRCQL just fine.
PS: world's name is lowercased too, while it wasn't before, although it works for VRCQL either way.
Log In
This post was marked as
available in future release
White Lotuz
Merged in a post:
VRC Quick Launcher cannot detect builds from 3.7.6 SDK
Greendayle
3.7.6 SDK names the built world files with all lowercase letters, while VRC Quick Launcher expects SnakeCase, hence it fails to detect built world files.
This post was marked as
tracked
Fax
Merged in a post:
[SDK 3.7.5>] Worlds don't build correctly for the VRC Quick Launcher
~Pausbe
When building a world, using an SDK with versions 3.7.5 or higher causes issues with the VRC Quick Launcher.
When built, a blank box autofills the Local World and when attempting to launch the world, it will crash the Quick Launcher. (Tested with 3.7.5 & 3.7.6-beta.2)
~Pausbe
Ahh, thanks for a workaround. I also posted a canny but realized too late that I put it in the wrong section, should probably get merged into this one.
ShingenPizza
~Pausbe ah, i saw your one, but i neither had the lowercase name issue when building with 3.7.5, nor got a crash when picking that world using VRCQL, so i don't see how is it related.
~Pausbe
ShingenPizza Well, it's still under the umbrella issue of VRCQL doesn't open/recognize built worlds. ¯\_(ツ)_/¯
Disregard my comment then.