When just using the Unity Editor normally, the editor's console repeatedly gets spammed with
PoolManager.PoolCleanupTask(): Cleaned up 0 objects from all pools.
without even interacting with anything VRCSDK related.
Once every 20 or so minutes around 14-15 objects seem to be getting cleaned up, but the log spam should not be taking place for the end user, especially as the
VRC.Core.Pool.PoolManager
is part of
VRCCore-Editor
assembly which the end users are not supposed to be interacting with.
This is a problem only with the VRCSDK 3.7.6, previous versions haven't had this issue.
I have only tested 3.7.6 in world projects, don't know if this is an issue in avatar projects.