[3.7.2-beta.2] Action Menu buttons are blank.
closed
cubee_cb
I'm creating an avatar for Spookality, and I've noticed that the button entries in Action Menus appear with a blank icon, are labeled as "Button Text", and seem to be non-functional. Toggles and submenus are fine, as well as the buttons in the GoGoLoco submenu added via VRCFury, so I'm not quite 100% sure is a bug.
I'll leave a couple of buttons on the avatar for now, the ID:
avtr_0ae41d3f-ae4a-437d-b429-4b1dbb217d20
Toggle "a" turns on emission, button "c" is supposed to change its colour.
(if it was changed externally, "b" would change it back to red)
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BeanMChocolate
I've made another report on this bug. It's happening again, and the gesture manager mirrors this. INFORMATION: This ONLY happens when putting buttons on avatars.
Example: I created a charged attack system, if you hold a button through the entire charge animation, it plays a much stronger version of the attack. If you let go of the button early, or tap the button, it uses a less powerful version of said attack.
The problem: As of recently, ALL buttons I place on recently uploaded avatars are not functional. (within the last week) If I replace said buttons with toggles, they display, and function as intended. If I change them back to a button, they go back to being blank, with the name "Button Text" exactly as displayed in the screenshots posted by cubee_cb. I am using SDK 3.8.0, and this bug was present on version 3.7.6. This is how the animator is laid out.
The only solution I've found is to replace the button with a toggle.
How it SHOULD work: Pressing the button should set the boolean value to "true" until the user stops holding the button, in which case the value should return to "false". This was the basis on which I built this charged attack system on.
White Lotuz
closed
White Lotuz
needs more information
Hey there, its been a while since you reported this. Did you get any new info on this issue? Was it a unity where restarting the project helped? Did you see this in other avatar projects? Did it go away after updating SDK version? Curious to hear more on this
cubee_cb
White Lotuz I think this was probably just some weird corruption somewhere from a crash, I don't remember exactly what fixed it in this project but this has not occurred again, not in any other projects either. I have also updated the SDK in that project since then so that may have resolved it.
White Lotuz
cubee_cb that's great to hear! Will close this one down then but don't hesitate to ask for a reopen if you face it again and can share a consistent repro. Happy holidays!