[3.6.x] Interact Passthrough broken?
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Shiro K
My seat trigger colliders are inside of a physical hull collider. The hull is on a custom layer called PhysicCollider and I use the "Interact Passthrough" setting to make it transparent to interaction. Live I can interact with the seats. That was uploaded with SDK 3.5.0. But when I upload my world with SDK 3.6.0, the interaction isn't possible anymore. I have to crawl to reach the seat collider inside. I guess, that feature broke with the layer changes in SDK 3.6.0. The first two images shows live SDK 3.5.0 vs my testworld SDK 3.6.0.
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Glooca
[3.7.1] Seems to only affect non-VR users
StormRel
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