[3.6.x] Interact Passthrough broken?
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Shiro K
My seat trigger colliders are inside of a physical hull collider. The hull is on a custom layer called PhysicCollider and I use the "Interact Passthrough" setting to make it transparent to interaction. Live I can interact with the seats. That was uploaded with SDK 3.5.0. But when I upload my world with SDK 3.6.0, the interaction isn't possible anymore. I have to crawl to reach the seat collider inside. I guess, that feature broke with the layer changes in SDK 3.6.0. The first two images shows live SDK 3.5.0 vs my testworld SDK 3.6.0.
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GigiSpahz
The Interact Passthrough works if you set the layers to be Everything, but choosing to only set some specific layers to be passthrough just doesn't work. (Tested on SDK 3.7.4)
Glooca
[3.7.1] Seems to only affect non-VR users
StormRel
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