[Unity 6] Difference in mesh collider position (Avatar clipping)
しとら。
Observation:
I wanted to share an observation regarding the Unity 6 beta. When visiting a certain world, I noticed a difference in the mesh collider positions compared to the current Live build.
World Link:
World: -yuuri-憩いの島
Author: o_ゆうり_o
Details:
Just to clarify what is happening, in the Unity 6 version, the avatar is clipping into the intended collider due to this positional difference.
Attachments:
I have attached screenshots for comparison:
Image 1: Current Live build
Image 2: Unity 6 version (showing the avatar clipping)
Photo Viewer
View photos in a modal
Log In