[Unity 6] Difference in mesh collider position (Avatar clipping)
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しとら。
Observation:
I wanted to share an observation regarding the Unity 6 beta. When visiting a certain world, I noticed a difference in the mesh collider positions compared to the current Live build.
World Link:
World: -yuuri-憩いの島
Author: o_ゆうり_o
Details:
Just to clarify what is happening, in the Unity 6 version, the avatar is clipping into the intended collider due to this positional difference.
Attachments:
I have attached screenshots for comparison:
Image 1: Current Live build
Image 2: Unity 6 version (showing the avatar clipping)
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Merged in a post:
[Unity-6 1866] The collider is shifted from its correct position.
しらわんこ
The pusher's edge collider aligns with its visual appearance in the Live build, but it shifts to a different position in Unity-6.
image1: Unity-6 1866
image2: Live 1866
video1: Unity-6 1866
video2: Live 1866
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updated the status to
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