[U2019-VRCSDK3-AVATAR-2021.07.15.13.44] Newly imported meshes have "Read/Write enabled" toggled OFF by default, triggering a Very Poor obscure warning message with no auto-fix
complete
Haï~
In Unity 2019, when a mesh in newly imported, the import settings of that mesh has "Read/Write Enabled" setting OFF by default.
This causes a Very Poor rating with an obscure "Polygons: 2147483647 - This avatar has too many polygons." message.
More importantly, there is no "Auto Fix" button proposed to alleviate this.
How to reproduce:
- Find an FBX model of a mesh or create one
- Place it into a Unity 2019 project, but do not include the .meta file
- Add that FBX to the scene
- Add a VRC Avatar Descriptor to the GameObject
- Open the VRChat SDK control panel
Observed:
- A warning message "Polygons: 2147483647 - This avatar has too many polygons." appears.
- The warning message has no "Auto Fix" button.
Expected:
- The warning message should describe the problem more closely, and should describe that "Read/Write Enabled" is OFF on the avatar, regardless of the actual polygon count of the avatar.
- There should be a "Auto Fix" button, that when clicked, should change the import settings of all concerned meshes of the avatar (just like like "Legacy Blenshape Normals" auto fix)
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Tupper - VRChat
updated the status to
complete
Momo the Monster
updated the status to
in progress
Fixed internally, will be included in next SDK release.