[SDK 3.8.1-beta.3] Toon Standard checkbox states in inspector don't carry over when creating a Material Variant
tracked
WubTheCaptain
- Create a new Toon Standard material and inspect it.
- Enable Detail texture, Specular, Matcap and/or Rim Lighting in a Toon Standard material by clicking on the checkbox. (E.g., Rim Lighting is enabled and set to a red color.)
- Right click the new Toon Shader material, Create → Material Variant, and inspect it.
- Notice the checkboxes for Detail texture, Specular, Matcap and Rim Lighting revert back to disabled state, but retain their other settings.
Generally, Material Variants remember their checkbox states between different shaders (i.e. Unity Standard, lilToon, Poiyomi). Mobile Toon Standard doesn't (yet).
Unity 2022.3.22f1
SDK 3.8.1-beta.3
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StormRel
tracked
WubTheCaptain
This issue also occurs with the "Use Normal Map" checkbox (not shown in the video nor described earlier), when attempting to create a Material Variant of a Toon Standard material.