[SDK 3.10.6-beta.1] Use a separate parameter field for material contact properties
available in future release
SenkyDragon
Using the same Parameter field for both the animator and shader properties causes an impossible dilemma. Animator parameters for contacts must be unique to avoid conflicting with each other. However, shader properties typically must NOT be unique, as changing them would require customizing and recompiling shader code (which is often already provided as-is).
Log In
This post was marked as
available in future release
This post was marked as
tracked