Physbones Not Moving Locally While They Do Remote And Vice Versa
complete
Zеkk
I noticed that when some friends would stretch my avatars nose, I could not see it stretched. So I did some investigation:
Seems like some sort of networking issue?
On the live game everything works as normal, if I move my physbones, other people see them moved, if they move them, I see them moved.
On the beta:
If I move / stretch / pose my physbones, only I see them moved, other clients do not see them moved.
If another person moves my physbones, all remote clients see them moved, but I do not.
UPDATE: after writing the above I realized that it may be related to the network compatibility of the open beta, and found a friend also on the open beta. They were able to see my physbones move when I moved them! So its only interactions between live clients and open beta clients where this seems to happen.
The avatar id of the avatar that I noticed this on is, but it seems to happen on other avatars I tried: avtr_1b2c6655-d89d-438f-89a4-1014e651b502
I've attached some images of this happening, however its somewhat hard to distinguish which are in what context. In order: What my friend on live sees, what I see, what I see when not on the beta.
The images are from desktop mode, however I tested VR and the same thing occurs.
Log In
_
_tau_
Merged in a post:
[1501] PhysBones grab and posing are not synced between Live 1495 and Open Beta 1501
anatawa12
PhysBones grab and posing are not synced between Live 1495 and Open Beta 1501
The first three images show open beta user have posed their glasses. the first is image from live remote user, the second is from open beta remote, and the third is from open beta user who posed the glasses.
The last three show live user have posed their spring. the fourth is image from live remote user, the fifth is from open beta remote user, and the sixth is from live user who posed the spring.
_
_tau_
complete
We have identified this issue, and the good news is this only occurs between live and open-beta users. A fix would be complicated from the technical side, and we don't expect this beta to go on for too much longer, so we have decided to simply leave this one be. Apologies for one or two more weekends with slightly broken physbone posing, once 2024.3.2 ships to live this will resolve itself!
anatawa12
_tau_
:+1:
I hope this issue will be announced as known issue in upcoming open beta release and in heading of release note for live.
_
_tau_
Merged in a post:
PhysBone Grab & Pose cannot be network sync. it seems to run locally
dag-ed
I have a avatar gimmick that contain old-way(not VRCConstraint) world fixed Physbone,
no problem in the live version.
in open beta 2024.3.2, when another live version client grabbed the physbone, it did not synchronize at all from my client, and same when i grabbed or pose, other client doesn't.
im not tested:
* no world fixed physbones
* openbeta client to openbeta client.
StormRel
tracked
Julian Astrum
Hey look, sibs! XD