Material Contact Receivers do not properly update their position matrix locally in-game
available in future release
DarkBlade909
Contact Receivers that send their transform matrix to a renderer, do not work locally in-game. They work correctly for remote players viewing your avatar, and they work in-engine.
In-game, for the local player, the contact receiver is sending the position with your avatar in a Tpose, at the world origin. The contacts themselves are in the correct position according to the overlay, but the matrix they send to the renderer is wrong.
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Dexvoid
updated the status to
available in future release

StormRel
updated the status to
tracked
DarkBlade909
UPDATE: This appears to only happen on mesh renderers with "Cast Shadows" turned off. Turning it back on makes it function as expected