Legacy Calibration prevents movement
complete
rain
It seems the new option freezes you in place outside calibration too, even when your FBT is toggled off.
Rejoining worlds or resetting avi does not help.
Recalibrating avi fixes it for the duration, but it breaks again on avi switch / reload / FBT toggle.
Had to turn legacy calibration off > recalibrate > turn FBT off to fix.
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Kung
updated the status to
complete
Kung
updated the status to
in progress
Kung
Merged in a post:
[1244] FBT Legacy Calibration menu option prevents avatar locomotion
Deskclaw
My current launch options (somewhat leftovers):
--legacy-fbt-calibrate --fps=144 --affinity=FFF000
Using new menu option 'Legacy Calibration' for FBT calibration prevents any avatar (only tested with default locomotion layer on AV3 avatars) from being able to move/locomote.
Tested in multiple worlds.
Observed in 6pt tracking after switching avatar without re-calibration, also happens in desktop upon loading into any world once the setting is enabled in VR, therefore preventing any desktop-mode locomotion. Switching it off ("new" calibration) does not do this. Also re-enables locomotion upon recalibration in an avatar, but bug reoccurs after switching avatar.
Any other relevant details I might be missing may be requested.
EDIT: Also of note, as you may be able to see above, I had legacy calibration enabled before this update, where it worked as intended last build.
TummyTime
I have similar symptoms. But I can move again when rejoining the world. Seems like we are stuck in a box after calibration.
Non-legacy calibration works.
Added a video showing the problem.
Deskclaw
As noted in my post here; https://feedback.vrchat.com/open-beta/p/1244-fbt-legacy-calibration-menu-option-prevents-avatar-locomotion
I found in addition to your notes that, upon relaunching VRChat in desktop mode later on with legacy calibration enabled, that I can no longer move at all whatsoever.
Also of note, this calibration option worked perfectly fine before this beta update, as that post above has the launch command as that's how it was enabled previously.
rain
my launch options were only enabling the tracking freeze, not the old calibration, so it doesn't seem to be part of the issue.
also, same as you, I did not see any posts regarding this bug. think we posted ours close to each other.
I upvoted yours just in case.
Deskclaw
Seems others are also having the same issue; https://feedback.vrchat.com/open-beta/p/legacy-calibration-prevents-movement
(I didn't see this one before posting)