Frame rate bug with High Polling rate mouse on Unity 6 beta branch
tracked
ascfire
- Open your VRChat menu.
- Use a High Polling rate (around 1000 High Polling rate).
- Move your mouse rapidly across the menu to see if your frame rate drops.
- If it drop, you got the bug.
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funkerwolf
I checked on a few mice myself, no problems. Maybe the issue is only for those still using the outdated Windows 10? In 11, native support for large values was added a long time ago, and the load issues from this have also been fixed. Has anyone tried connecting mice to USB 3.0+ ports? And why do you even need a high USB polling rate, it's not even clear.
Lenr
Doesn't just happen in the menu, it just has a more noticeable effect there.
Happens when just looking around fast in a world, but it's just less of an effect (but still quite annoying! I tried those surfing worlds, and it just wasn't viable like this.)
Seems to happen even at lower polling rates too, it just has less of an effect.
I set my polling rate down to 125Hz and it still had a noticeable effect while moving it around fast.
Both with the menu open, and just in the world looking around.
Still tied to polling rate, as reducing it from 1kHz to 125Hz reduced the effect.
So:
- 1kHz: 200fps regular, 10fps while moving the mouse in the menu fast
- 125Hz: 200fps regular, 150fps while moving the mouse in the menu fast (around the same speed as i did on 1kHz setting)
It's even less noticeable while just looking around in a world fast, but it's still there.
And setting it to 500Hz the effect becomes more noticeable, even tho i wouldn't consider this a high polling rate.
(In fact 1kHz should be seen as a standard polling rate tbh, seeing as we nowadays have mice capable of 4kHz or 8kHz rates too.)
So setting your mouse to a lower polling rate isn't really an actual solution, it just reduces the effect, but the problem is still there.
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_tau_
updated the status to
tracked
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_tau_
Merged in a post:
Significant FPS drops when moving around with a high polling rate mouse.
Kitshay
- Open VRChat.
- Open quick menu on desktop with FPS indicator enabled.
- Move high polling rate mouse around (In my case 2K Hz).
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_tau_
Merged in a post:
[1864] [unity-6] High polling rate mice will cause performance degeration
≻Lincoln
When using a mouse with 800 dpi at various polling FPS will drop
Note: Most games already don't have support for 8k polling rate, so this could generally be disregarded.
Tests were conducted by moving mouse in a circular motion for roughly ~30 seconds then I would record my FPS
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≻Lincoln
Rust also updated to unity 6 and put out a statement on high polling rate
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≻Lincoln
This is actually related to polling rate and not DPI, could you please check polling rate? If it's above 1k polling it will cause frame drops
ascfire
≻LincolnI have change the canny i did a little mistake on the naming
≻Lincoln
I also made my own canny post with data show as well
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≻Lincoln
Rust also updated to unity 6 and put out a statement on high polling rate
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