Crashing within joining any world within certain id's
closed
MuffinOfGood
the only solid example we have of this is within the clover bar zero map ( https://www.vrchat.com/home/world/wrld_cd1cfd81-6101-4830-9884-056d1621a7ad ) where when exiting to any world at all we crash instantly not even hitting the load screen. i tried 5.6 worlds and several other worlds that i thought may contain the issue, i have had no luck with any kind of instance in several rooms to replicate the issue. all i know is that its perfectly repeatable in the clover bar. if it is there then that means it can be on other maps that use whatever asset got corrupted there causing this issue. here is the example that madvicius brought. he was the finder of the bug. https://youtu.be/YJfaN3maiMI?t=32
thanks for reading and i hope 2018 comes out great! im excited to see this beta develop!
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Tupper - VRChat Head of Community
closed
I'm going to close this for now.
We believe that some worlds may require re-upload to prevent odd crashes. If someone can reproduce a specific crash, please make a post on this board!
LastRar
Tupper - VRChat Head of Community: I don't know if this counts a valid reproduction but I've encountered worlds which also exhibit the same bug (Crash on leave) in 896
Worlds involved in report
Blue-Kun's Home (My home world, so every test will start from here, Also used as a destination)
FFCR (One of the test destination worlds)
The Short Pub (One of the test destination worlds)
Ridge Racer (Some worlds crash when leaving this one)
Club Despair (Crash on leave encountered)
The Phoenix v1.5 (Crash on leave encountered)
Tests performed;
Ridge Racer -> Blue-Kuns home Safe
Ridge Racer -> The Short Pub Safe
Ridge Racer -> FFCR Crashes
Ridge Racer -> Blue-Kuns home->FFCR Crashes
Club Despair -> The Short Pub Crashes
Club Despair -> FFCR Crashes
Club Despair -> Blue-Kun's Home Crashes
Bar Clover Cherry -> Blue-Kun's Home Crashes
The Phoenix v1.5 -> Blue-Kun's Home Crashes
Any transition not listed have not been tested (i.e. Bar Clover Cherry -> FFCR may crash but hasn't been checked)
Tupper - VRChat Head of Community
LastRar: Almost certainly unrelated to the original bug. Please post a new item.
Tupper - VRChat Head of Community
Does this still occur in the new version released a few days ago? Can you test again?
MuffinOfGood
Tupper - VRChat Head of Community: sorry for the long time to respond. i tested it again, it still does crash, im unsure if it uses post processing or anything. i have 0 idea how to check. but it still does crash if loading into another instance either way. the shaders seem fixed on it thou
Tupper - VRChat Head of Community
Do you know if the world in question has Post Processing in use, in particular with Screenspace Ambient Occlusion?
Tupper - VRChat Head of Community
Does this still occur when the world has been re-uploaded with the correct 2018 version?
MuffinOfGood
Tupper - VRChat Head of Community: it is a 2017 world. Unsure if this is something that is even fixable on the dev side. I only encountered it on that map so far. Just thought it was possibly worth looking into. But yet again idk if these 17 or 5.6 instances should be even able to go into without a warning for how epileptic n eye straining they can be