Build: 1602, Drone Drag Coefficient Feels Off
available in future release
_Silent
On the drone there seems to be a drag model based on the drones velocity vector as respects to the orientation of the drone. This a rad feature as you would feel more drag when the drone is flat compared to the drone being sideways.
I believe the difference between the drag coefficient of the least exposed surface area to most exposed area is too high.
For instance, if you are falling sideways you gain significant speed which feels alright, but once you flip your drone flat out of that fall, it's like you pulled a parachute.
Video for reference: https://www.youtube.com/watch?v=P13cuSiHPGg
The over exaggerated drag is also affecting thrust performance as well as the ability to maintain momentum.
I can see the use case of having such high and significant drag for filming and the use case of people that are using the drone more as a toy and less as a performance machine. Therefore the ability to adjust this coefficient could be very rad. I understand that there is already a drag slider, but the addition of this editable coefficient could open up more use cases for the drone.
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StormRel
available in future release
Cһеνеttе
I'll actually note after maxing out drag it feels like both sides could be too extreme. Max drag and minimum mass it still drops out of the air EXTREMELY FAST when dropping the drone sideways out of the sky. I think we need to have the the minimum surface area drag increased and the maximum surface area drag decreased
Cһеνеttе
100% agreed with everything above. Drag being more closely aligned to what it is supposed to be will open up the ability for more robust freestyle maneuvers, increasing the drone's longevity in the community of people that wish to use this frequently.