On the drone there seems to be a drag model based on the drones velocity vector as respects to the orientation of the drone. This a rad feature as you would feel more drag when the drone is flat compared to the drone being sideways.
I believe the difference between the drag coefficient of the least exposed surface area to most exposed area is too high.
For instance, if you are falling sideways you gain significant speed which feels alright, but once you flip your drone flat out of that fall, it's like you pulled a parachute.
The over exaggerated drag is also affecting thrust performance as well as the ability to maintain momentum.
I can see the use case of having such high and significant drag for filming and the use case of people that are using the drone more as a toy and less as a performance machine. Therefore the ability to adjust this coefficient could be very rad. I understand that there is already a drag slider, but the addition of this editable coefficient could open up more use cases for the drone.