box contact face proximity unexpected behaviour
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WalooW
SDK 3.10.4-beta.2
face proximity seems to be chosing it's distance to be the closest point the contact get to the face's plane even if that point is outside of the box, this is noticable when the receiver is smaller then the sender as it gives seemingly wong data.
in the picture below i am trying to make a "raycast" analog for contacts with a 0-width/height box contact, that on it's own work fine but grazing the edge of the sender sphere make the small red sphere jump all the way to the closest point of the sender instead of following the sender's surface, (so it seems that sphere appear as a cylider from the sender's POV)
i understand this is probably much simpler and more optimised for it to behave like that than to check for the clossest point withing the box but it's not how we would have expected it to behave and sudstantially limits it's potential
if getting the proper distance withing the bounds of the box is not an option it would be nice to have at least something to cover the 0-width/height/"ray" box edge case, so it would behave more like a raycast
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StormRel
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