I was trying to do the following setup (indicated in the image) to be able to create a pointer to select items in a menu.
I noticed that the pointer (in the test case, a contact sender type Box) doesn't calculate the interaction between the cursor and the contact receiver correctly.
In my tests, it seems to creates a bonding box around the cursor and calculates based on that, thus showing a proximity that is not consistent with the intersection of the sender with the receiver.
This bug affects all currently available versions: public, open beta, Unity-6 and SDK
here an an avatar with a example of the bug:
and here the link for a VRCfury prefab with the setup:
*Note: If you change the cursor type from box to Capsule, the receiver stops working completely, this is also not expected behavior.

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